The culture inside of Microsoft and Xbox that people see from the outside is the culture inside. For the Indiana Jones game, which is in development at Machine Games, Howard said the game will be a mash-up of genres that can't be pinned down.Ĭoncerning Bethesda's sale to Microsoft, Howard said, "I mean this honestly, it's been awesome. 2011's Skyrim remains one of Bethesda's most-played games, Howard said, and he expects people to play The Elder Scrolls 6 for the next decade or two. He also dished on some of the ins and outs of Bethesda's vision for the game at a high level.įor The Elder Scrolls 6, Howard said part of the challenge of developing it as a game that could be playable and engaging for the next decade or more. For Starfield, Howard said he hopes the game might inspire some young people to pursue opportunities in the field of space and space exploration or being an engineer. If you don't have the time or interest to listen to the full interview, it's handily time-stamped so you can hear what Howard has to say about a range of topics. Ils lont juste 'annoncé' pour que les fans arrêtent de leur casser les couilles avec ça (+ pour contrebalancer le fiasco F76), pour le moment ils sont toujours à fond sur Starfield. In addition to talking about video games, Howard gets into more personal things like what a day in the life is like for him, his advice to younger people, and the meaning of life. Both games had stellar reviews and sales, however, and a plethora of game of the year awards.As part of a wide-ranging interview with Lex Fridman, Bethesda's Todd Howard has discussed a number of hot-button topics, including Bethesda's sale to Microsoft, The Elder Scrolls 6, Starfield, the Indiana Jones game, and a lot more. It was common to experience game crashes and broken questlines that prevented players from progressing. The fact that they’re not doing the same thing again speaks to a larger shift in the industry that’s arguably been brought about by what happened with Cyberpunk.Īfter a minor delay, Oblivion launched in 2006, and had visual and quest-related bugs everywhere - Fallout 3 released a mere two years later in 2008 and had just as many problems as its predecessor. The studio was never that big on delaying their games, and was arguably something of a trend-setter when it came to releasing their ambitious games in less-than-ideal states. The open-world RPG developer, recently announced that it's delayed the launch of Starfield for a second time. But the whole mess could probably have been avoided had CDPR delayed Cyberpunk’s launch by a year, and released it in a proper state from the beginning.īethesda, clearly, has taken note of the Cyberpunk snafu. It even has a massive expansion on the way. To CDPR’s credit, it continued to work on Cyberpunk over the next couple of years, and it's now finally in a state resembling what was originally promised. It’s estimated that CDPR issued around 30,000 refunds for the game, and while that’s a small number compared to the 13.7 million copies that were sold in its first three weeks, the refunds were widely publicized and further damaged the game’s reputation. It became the subject of class-action lawsuits and many outlets started issuing much-needed refunds. Unsurprisingly, the game was torn apart on social media and review sites, and despite being a massive financial success for CD Projekt Red, its reputation quickly became one of a terrible game that players should avoid. RELATED: Why The Witcher 4 Should Say Goodbye To Geralt Many gamers - especially those on older hardware - weren’t able to experience the game at its fullest potential due to a myriad of technical issues and immersion-breaking glitches. Not because it was a bad game, but because it was a buggy mess for a large percentage of players. To say Cyberpunk 2077 was thoroughly mired in controversy would be a massive understatement. When gamers are displeased, they take to the internet in droves to voice their displeasure, and these complaints can get a lot of traction and attention. Shipping a game in that state just doesn’t fly these days, however.
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